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ø-Infinium

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Devlog

  • Optimized Ore-Generation 0.0.1-3
    December 31, 2024 by Unbuilt
    Optimized the generation of chunk and ores, The game now runs well enough to have a HTML demo. Still preforms way better if you download and run it. The ores now have textures, using the ores type and... Continue reading
  • Ore-Generation 0.0.1-2
    June 20, 2024 by Unbuilt#procedural generation, #ores, #mining, #randomized
    In this update, I did a few things, though the main change I did was adding fully procedural ore generation. Ore is randomly generated, fully. Its properties, type, vein type, everything is procedural... Continue reading
  • Dungeon generation - 0.0.1-1
    June 03, 2024 by Unbuilt
    Update, I created a dungeon generator for aught-infinium, and a structure loading/unloading system. You should now be able to find a number of dungeon structures in the world. The game can now load an... Continue reading
  • Aught-infinium-Prototype - 0.0.1
    May 31, 2024 by Unbuilt
    Main post: This is an early prototype version of the game Aught-infinium, or ø-Infinium meaning Null Infinite. I had this idea of a game, I've been wanted to create for a while now. I want a procedur... Continue reading
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