Dungeon generation - 0.0.1-1


Update, I created a dungeon generator for aught-infinium, and a structure loading/unloading system. You should now be able to find a number of dungeon structures in the world.

The game can now load and unload a number of structures pretty well, how it works is with having a stucture_grid that can be overlaid on top of the normal chunk_grid. Chunks have a flag, dictating if they have a structure overlay grid, if so the structure overlay grid is used to modify the normal chunk_grid and create the structure in the world. If the chunk is changed, it saves a changed_chunk grid and deletes both the normal chunk_grid and stucture_grid.

The structure grids for all the chunks that have part of a dungeon in them are procedural generated at the loading of the world, you can tell now that loading the world takes longer, this is due to the new dungeon generation. Three to ten dungeons should be created in which you can find in the world. The dungeon generator only makes one type of dungeon with fully random rooms so far but, it does have the framework to do custom rooms and multiple different types of dungeon generations.



Also added windows download.

The next thing I'm targeting to do is to populate the dungeon with some basic enemies and create an item / crafting system, so the player has something besides exploring to do. 

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